Ign pillars of eternity walkthrough12/13/2023 ![]() ![]() Make sure to save the game before talking to Maerwald, since he will start fighting you as soon as the dialogue with him ends. These should fall easily, and the key will be among their bodies. Otherwise, go a little to the southeast until you encounter a group of xaurips. If you or a companion has at least 3 mechanics, you can pick the lock on this door and ignore the rest of the map entirely. Maerwald is located in a locked room immediately to the northwest, next to the raider ghost-hold tab to highlight the door if you have trouble seeing it. Most of this map is irrelevant for the purposes of the quest. Exit southwest and you will enter level 1 of the Endless Paths of Od Nua. The dungeons are quite a small map, but tred carefully nonetheless if you're on a higher difficulty level-there will be a large number of spiders here and it's wise not to engage too many of them at once. After dispatching these, speak to the steward who inhabits the throne at the front of the hall and then proceed to the dungeons through the door that has just opened to the northwest. Once inside, you will quickly be engaged by a group of spirit enemies just to the northeast. It is possible, however, to avoid most of these encounters by careful scouting: generally, you will only need to fight one time outside if you proceed directly to the keep in the northeast. For a lower-level party, these enemies are relatively difficult, including shadows, phantoms, will-o'-wisps, and blights they can be particularly dangerous for Aloth or any ranged party member with low damage resistance due to their tendency to circumvent the frontline of the party, and it may be worth equipping these characters in heavy armour and sacrificing attack speed for protection. Consider positioning him at the back of the party where he can pick off enemies with his slow but very powerful arquebus-especially useful against the monsters infesting the above-ground area of Caed Nua, who are mostly resistant to normal weapons. ![]() Make sure you understand how to play chanters so you can make good use of him. Talk to Kana Rua, who is standing by the gate, and recruit him to your party. Caldara has informed them of their newly found status, and that this Maerwald is a Watcher as well.įrom Gilded Vale, travel east across the Black Meadow to Caed Nua. The spirit of Caldara de Berranzi, one of Lord Raedric's unfortunate victims, has directed the Watcher towards Caed Nua, where I will find a man named Maerwald. The rogue attempts to greatly hinder an opponent by targeting areas crucially important to their ability to fight, inflicting extra damage as well as Weakening and Hobbling the target.Cp_qst_the_old_watcher The Old Watcher is a main quest in Pillars of Eternity. The rogue aims for a vital area, inflicting extra damage and Weakening the target. In one quick move, the rogue instantly switchs positions with one target within 1m, cancelling Engagement if in effect.Įxpertise in the art of pain leads all Slash, Pierce and Crush damage caused by the rogue to also do Raw Damage over time.Īllows the rogue to size up a target's battlefield position, making Sneak Attack more effective when the target is afflicted by two or more conditions that allow a Sneak Attack. Converts 50% of all Grazes against the rogue into Misses. The rogue becomes especially skillful at dodging attacks. The rogue looks to finish off an injured opponent with a precise, deadly strike made with an Accuracy bonus that increases in power the less Stamina the target has. Incoming melee attacks that target Deflection and Miss have a 20% chance of allowing an Instant Full Attack Riposte. The rogue actively looks for openings to counterattack in combat. ![]() ![]() The rogue employs a variety of underhanded tactics, turning 10% of their Hits into Critical Hits. Inflicts extra damage and Blinds the target.Ĭauses the rogue to dive into battle without a second thought, lowering his or her Deflection but increasing Accuracy and weapon damage.Īllows the rogue to break Engagement and expertly avoid the next attack, diving out of range to a specific location. The rogue attacks his or her enemy's ability to move around effectively, inflicting extra damage and Hobbling the enemy.Ī dirty attack that makes the opponent unable to see. Uses the rogue's ability to approach unseen, adding additional bonus damage to their attacks when the target is Blinded, Flanked, Hobbled, Paralyzed, Petrified, Prone, Stuck, Stunned or Weakened, as well as when any target is struck within two seconds of combat starting. This page is a list of skills for the Rogue class. ![]()
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